Design
for screens, products & brands.

I run two companies most people assume have nothing in common. One builds software. The other makes luxury gifts. Turns out they push each other in useful ways.


Founder, ShubhJi.
Co-founder, Zevnix AI. COO, Dietghar.
Clients Satisfied
and Returning
Projects Completed
Across Industries
- Founder, ShubhJi2025 – present
Luxury gifting brand — end-to-end product and brand design.
- Co-founder, Zevnix AI2023 – present
Leading product and brand design.
- COO, Dietghar2023 – present
Overseeing operations, strategy, business growth, and cross-functional execution.
- Freelance Designer, Independent2019 – present
Health, SaaS, and fintech platforms.
Website Design
Responsive, well-structured web experiences built to convert. Clean interfaces, solid information architecture, and pages that load fast.
Web Development
Gifting & Products
Physical products and packaging for corporate and luxury clients. Material sourcing, structural design, print production — built around the idea that a gift should feel intentional.
Graphic & Motion Design
Static and moving visuals. Brand graphics, print collateral, motion design, and animated content across digital and physical formats.
UI/UX Design
Interface design for web and mobile products. Wireframes, prototypes, and design systems, focused on flows that feel obvious to the people using them.
User Research
Brand Identity
Logo, color system, typography, and guidelines. The full identity, built to hold up across every touchpoint.













projects
completed
across industries













Clients
satisfied and
repeating













Years of
design
practice
My
design process
Brief first
The first conversation is about problems, not deliverables. I want to understand what you are building, who is using it, and what is not working. Deliverables come out of that.
Research & references
I look at the space you are operating in and the competitors doing it well. Reference images come early -- not to copy, but to get aligned on direction before any pixels exist.
Design in rounds
You see rough directions before polished ones, so we can redirect without wasting time. Feedback at the wireframe stage is cheap. Feedback at handoff is expensive.
Handoff, not disappear
When a project wraps, you get files you can actually use -- not exports that only open in one tool. If something comes up after launch, I am reachable.


Client Reviews
Based on 24 reviews on Clutch

















